More on sketches and paper prototypes

After “Designing with paper” in which I present the method I use to create prototypes with the help of paper sketches, other resources have been published that further explore this topic.

The Messy Art Of Sketching UX from Smashing Magazine goes into detail, illustrating the main techniques:

  • color to highlight the importance of certain sections
  • sticky notes while creating tool-tip, popups and modal windows
  • photocopies to make sketches a generative process

4 ways to prototype faster collects in a short article what I would suggest on this subject:

  • start the process working with paper
  • adopt a single software to create prototypes, not a selection of tools (Photoshop + keynote + Balsamiq + Dreamweaver)
  • look for a solution that can also produce the functional documentation
  • use tools that help you share your work

5 Sketching Secrets of Leonardo da Vinci presents some suggestions on how to improve the sketching process by looking at the works of Leonardo da Vinci. The comparison is perhaps hazardous, but not the suggestions:

  • make different sketches in order to create different perspectives of the same concept
  • complete the sketch with notes that help clarify the context and the elements that are not easily deduced from the single interface
  • the purpose of the sketch is to be criticized; the process is collaborative
  • the solution to a problem can come from different fields
  • learn how to categorize and save your work, so you have a database of alternative solutions

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